Obviously, the game will look its very best when docked as it’ll have the most amount of power at its disposal. Surprisingly, despite all obstacles, they’ve managed to do exactly that. To say that this would be a challenge would be a severe understatement. By way of comparison, the Xbox 360 had 240 GFLOPS of power when it launched…in 2005. ![]() If you are doing the math, that’s around 393 GFLOPS of combined power at home, or 236 in handheld configuration or when using the Switch Lite. ![]() Putting a game as detailed as Jurassic World onto a platform with just 1.02Ghz of processing power, 768 MHz of GPU when docked, and somewhere between 307 and 360 MHz when on the go. Hohem iSteady MT2 Gimbal review - Versatile movie magic
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